Flipside is built around the idea that virtual productions happen on virtual sets. It's like being live on a TV/film set, but inside your animated show. To learn about importing custom characters, props and sets, check out the Flipside Creator Tools.
Flipside includes dozens of built-in props for getting started quickly. You can find these under the Props menu.
The first category of props are called Show Tools, which are aimed at helping directors and actors produce the show. These include things like the teleprompter, camera switcher, camera, light, preview monitor, slideshow, and actor mark.
Imported props are also found under the Props menu, under the Imported category. Imported props are created by building and publishing prop kits in Unity using the Flipside Creator Tools plugin.
These props can also have additional capabilities attached to them when an actor presses their index finger trigger button while holding them. For example, a gun that can shoot or a magic wand that can produce a special effect on command.
Props can also be built directly into sets, turning any number of otherwise static objects on a set into interactive elements that can be grabbed, thrown, or used in any number of ways.
In the real world, we don't have to think about the affordances found on a TV/film set, like doors opening and closing. We take those things for granted in the real world. But on a virtual set, those become important to consider.
Flipside's companion software, Flipside Creator Tools, is a plugin for the Unity game engine that provides a wide variety of components that can be used to build simple interactivity like a door opening, all the way up to complex mini-games complete with scorekeeping.
This set of components lets you craft richer interactivity into your sets, bringing your sets to a new level.
Sets can quickly be configured into new arrangements from the Props menu. And in reality, shows often shoot many scenes in the same set or location. For this reason, Flipside has the ability to save setups, which are different configurations of props and cameras on a set.
Setups can be updated or removed, and when a recording is loaded, loading a saved setup of the same set will only replace the cameras and leave the props as they were in the recording.
Next: Recording