The Chair component enables you to define places in a set where actors can sit. A chair acts as a teleport target so that the Flipside teleporter will lock onto it and when an actor teleports into it, their character will appear in a sitting position.
When you add a Chair component to an object in the scene, it will define three transforms that you can use to customize and fine-tune the sitting position:
In practice, sitting isn't a one-size-fits-all solution since characters can vary widely in their proportions. We've designed the Chair component to do its best to accommodate characters with any proportions, for example:
This creates a more realistic sitting position for most characters, but there can still be edge cases where a character won't sit properly without modifications, or sitting positions which are not yet supported, such as sitting cross-legged.
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