Provides methods for applying float values to individual elements of a Transform, adjusting for different input and output value ranges defined by the Input Range and Output Range settings.

Custom methods to connect to Unity events include:
- LocalPositionX() - Apply value to local position x.
- LocalPositionY() - Apply value to local position y.
- LocalPositionZ() - Apply value to local position z.
- WorldPositionX() - Apply value to world position x.
- WorldPositionY() - Apply value to world position y.
- WorldPositionZ() - Apply value to world position z.
- LocalEulerX() - Apply value as euler rotation on x.
- LocalEulerY() - Apply value as euler rotation on y.
- LocalEulerZ() - Apply value as euler rotation on z.
- LocalScale() - Apply scale value equally.
- LocalScaleX() - Apply value to local scale x.
- LocalScaleY() - Apply value to local scale y.
- LocalScaleZ() - Apply value to local scale z.
Next: TriggerCounter