TransformAnimator

Provides methods for applying float values to individual elements of a Transform, adjusting for different input and output value ranges defined by the Input Range and Output Range settings.

TransformAnimator component

Custom methods to connect to Unity events include:

  • LocalPositionX() - Apply value to local position x.
  • LocalPositionY() - Apply value to local position y.
  • LocalPositionZ() - Apply value to local position z.
  • WorldPositionX() - Apply value to world position x.
  • WorldPositionY() - Apply value to world position y.
  • WorldPositionZ() - Apply value to world position z.
  • LocalEulerX() - Apply value as euler rotation on x.
  • LocalEulerY() - Apply value as euler rotation on y.
  • LocalEulerZ() - Apply value as euler rotation on z.
  • LocalScale() - Apply scale value equally.
  • LocalScaleX() - Apply value to local scale x.
  • LocalScaleY() - Apply value to local scale y.
  • LocalScaleZ() - Apply value to local scale z.

Next: TriggerCounter

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