The GunElement component enables an object to be fired. GunElement's can fire any object with a BulletElement component attached, which would typically be a prefab. The bullet is fired from the specified Fire From transform position along its forward direction with the specified Velocity value. Guns can have a bullet limit, can be reloaded by triggering the Reload() method from any event.
You can tie event handlers to the following list of events:
Next: HandFollower